You want to replace him.
You want to replace him.
David Fincher and Tim Miller team up with Microsoft to create perhaps one of the most epic launch trailers of all time. Yep, it’s for Halo 4
Let it never be said that Microsoft doesn’t have a fancy for the dramatic. Whenever they launch a big game, they really throw that marketing money around. Look no further for proof than the announcement of David Fincher (“Fight Club,” “The Social Network,” “The Girl with the Dragon Tattoo”) as executive producer and acclaimed visual effects lead Tim Miller (“Scott Pilgrim vs. the World,” “The Girl with the Dragon Tattoo”) as the director of the launch trailer for Halo 4.
The extended two-minute trailer will make its world premiere during the October 18th episode of “Late Night with Jimmy Fallon”. It will be available on Halo Waypoint and the Xbox YouTube channel immediately following the broadcast debut.
Halo 4: Forward Unto Dawn
Set against the backdrop of a United Nations Space Command (UNSC) military academy, a group of highborn cadets are training to be the next generation of soldiers in the UNSC’s ongoing war with insurrectionists in the outer colonial planets.
Bungie may have departed from the franchise but Halo is going strong. An absolutely fascinating take on the lore is happening in 343 Industries’ Halo 4 this November, but October 5th sees the start of an amazing looking five-part web series molded by professional Hollywood talent both behind and in front of the camera all in the hopes in delivering a supplementary experience on par with the quality of a theatrical film.
Halo 4: Forward Unto Dawn
Halo 4’s iteration of the Forge map editor is currently under development at Certain Affinity, the development studio responsible for Age of Booty, Crimson Alliance and Halo: Combat Evolved Anniversary’s multiplayer. The announcement was made during a presentation at Rooster Teeth’s second annual RTX event in Austin, TX.
While a wide breadth of changes and additions have been made to the Forge editor, most interesting are the “Player Trait Zones,” which allow map builders to modify the characteristics of any players that enter the effected area, changing the height of their jumps, the speed at which they run, etc. It’s even possible to reverse the gravity in a given area by using “Grav Volume” field.
Enhancements have also been made to the objects that can be placed by users: Elements can now be locked in place, magnetized and more efficiently duplicated. The editor’s lighting system has also been overhauled; objects placed now cast and receive shadows normally. Finally, a map editor capable of bringing our upside-down film noir Halo dreams to life.
Rooster Teeth gets owned at Halo 4 by the community.
Halo 4 Forge Details Part 1
Halo 4 Forge Details Part 2
Beauty of Halo 4
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